Start a simple GameMaker project
Use this template for short notes about making games in GameMaker. Keep it focused on learning and free of personal details.
Plan your first room
Begin with one playable room so you can test quickly. Sketch where the player starts, where obstacles sit, and how the camera should move. Small plans make it easier to iterate without getting stuck.
// Create Event
player_speed = 4;
// Step Event
if (keyboard_check(vk_left)) x -= player_speed;
if (keyboard_check(vk_right)) x += player_speed;
if (keyboard_check(vk_up)) y -= player_speed;
if (keyboard_check(vk_down)) y += player_speed;
Keep notes about what works and what needs polish. Update this template for each article so readers can follow along with clear steps.